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Microsoft Aims to Unify the Gaming Landscape with DirectSR

  • 2 min read
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The world of PC gaming is about to witness a potential shift in how games render visuals, thanks to Microsoft‘s latest innovation: DirectSR. This new technology aims to unify various upscaling solutions under one roof, potentially simplifying the process for developers and gamers alike.

Upscaling techniques like NVIDIA’s DLSS, AMD’s FSR, and Intel’s XeSS have become increasingly popular, allowing gamers to experience higher resolutions without sacrificing performance. However, these technologies are currently proprietary, meaning developers need to implement support for each one individually, leading to increased development time and potentially limiting accessibility for some players.

DirectSR tackles this issue by introducing a unified API (Application Programming Interface). With this API, developers can write a single piece of code that supports multiple upscaling technologies. This not only streamlines the development process, but also potentially allows games to automatically choose the best upscaling solution based on the player’s hardware.

This move by Microsoft has the potential to benefit both developers and gamers:

  • Developers: Reduced development time and effort by needing to implement only one API for various upscalers.
  • Gamers: Wider access to upscaling technology, potentially leading to improved visuals and performance across a broader range of hardware configurations.

While specific details about DirectSR’s performance are still awaited, its potential to unify the fragmented upscaling landscape is a significant development. It remains to be seen how NVIDIA, AMD, and Intel will respond to this initiative, but it could potentially lead to a more standardized and user-friendly upscaling experience for PC gamers in the future.

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